Would collaboration with a team through an organization allow the
efficiency and freedom that would innovate something for the future of
our society?
This is our question that I will refer to while I conduct my research.
Monday, September 24, 2007
Tuesday, September 18, 2007
Leadership And Organizational Change in a Competitive Environment
This paper explains that world leaders use seven key elements in creating change in global organizations.
- a flat and teamoriented organization
- 2) the nature of leadership
- 3) the best leaders teach leadership
- 4) leadership and organization culture
- 5) leadership evaluation and practices
- 6) leaders alienating followers
- 7) leadership and teamwork in a change process
Monday, September 17, 2007
Cleaning house privides fun to be had by all *Glee Face*
In the world of a medical practitioner, most of their life is spent at the hospital than in their own homes. They become so engrossed with their living conditions that they often don't notice the configuration of their own offices nor how they can improve their organization. Either they are oblivious of that fact or the second reason is that the hospital does not have enough money for an office suite or more storage space.
Configuring an office to tailor to the needs of the staff is of the up-most importance, however most doctors do tasks based on the rank of the person who made the request. The other important concept is that a doctor should identify and eliminate bottle necks. It is important to make sure that there is a steady flow of patients coming in a going out. The third concept is decluttering the front office. This is simple maintenance and treatment to the aesthetics of the office. A clean office leaves a lasting impression on the patients and allows the staff members to work efficiently together. Less mess, less stress. (LOL)
Garrett, David V. "Quick Ways to MAXIMIZE Your Office Space." Family Practice Management 14 (2007): 32-35. Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007 http://proquest.umi.com/
Configuring an office to tailor to the needs of the staff is of the up-most importance, however most doctors do tasks based on the rank of the person who made the request. The other important concept is that a doctor should identify and eliminate bottle necks. It is important to make sure that there is a steady flow of patients coming in a going out. The third concept is decluttering the front office. This is simple maintenance and treatment to the aesthetics of the office. A clean office leaves a lasting impression on the patients and allows the staff members to work efficiently together. Less mess, less stress. (LOL)
Garrett, David V. "Quick Ways to MAXIMIZE Your Office Space." Family Practice Management 14 (2007): 32-35. Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007 http://proquest.umi.com/
Collaborative Writing Assignment 1 (Second Life Edition)
The second article I found deals with the MMORPG known as Second Life. This game is different from what most people would consider the conformist idea of what a video game is. Second Life is like Myspace, but made as a virtual land in full, luscious 3-D graphics. Players create their own avatar, a digital representation of who they are or wish could be and live out a virtual life in an online social network.
Second Life has also provided the opportunity for students to learn in this social network with the use of online classes. Students are able to meet in this online world and receive lectures from their professor. This form of education has grown in population lately due to the fact that some adult students find it more convenient to meet online instead of in a class room. A game like Second Life is able to allow the students to meet at their convenience, but still attain the social atmosphere that a college environment provides.
Second Life also provides collaborative learning and partnership between students. Activities include pair and group challenges. These activities provide the face-to-face relationship between students but also allow them to work at their own pace.
Childress, Marcus D., and Ray Braswell. "Using Massively Multiplayer Online Role-Playing Games for Online Learning." Distance Education 27 (2006): 187-197. Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007.
Second Life has also provided the opportunity for students to learn in this social network with the use of online classes. Students are able to meet in this online world and receive lectures from their professor. This form of education has grown in population lately due to the fact that some adult students find it more convenient to meet online instead of in a class room. A game like Second Life is able to allow the students to meet at their convenience, but still attain the social atmosphere that a college environment provides.
Second Life also provides collaborative learning and partnership between students. Activities include pair and group challenges. These activities provide the face-to-face relationship between students but also allow them to work at their own pace.
Childress, Marcus D., and Ray Braswell. "Using Massively Multiplayer Online Role-Playing Games for Online Learning." Distance Education 27 (2006): 187-197. Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007.
Collaborative Writing Assignment 1
For my first blog post I'll be talking about two subjects that deal with essentially the same thing. Multi-player gaming has taken the world by storm in the past 2 or 3 years with games like World of Warcraft and Second Life. With these games, players are able to make their own digital representation of themselves called avatars. While in these online worlds the players are enticed with the possibility that they can do anything. This form of customization and individuality makes for hours of fun for gamers; however, scientists from Rutgers and Tufts University have conducted study on the first virtual epidemic. Players contracted a disease called 'corrupted blood' while fighting a powerful monster. Higher leveled characters would not be deeply affected by this disease however, a glitch in the game allowed these players to bring the disease into the world. This would cause great harm or death to lower classed players.
These scientists have found great opportunity in studying diseases in a simulated human environment. Before now, it was impossible to study the mass effect of a disease on a population, now, a simple video game once considered of no scholarly application has given scientists endless possibilities in combating epidemics.
"Rutgers University; Virtual Gameworlds as Models for Real-World Epidemics." TB & Outbreaks Week (2007). Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007.
These scientists have found great opportunity in studying diseases in a simulated human environment. Before now, it was impossible to study the mass effect of a disease on a population, now, a simple video game once considered of no scholarly application has given scientists endless possibilities in combating epidemics.
"Rutgers University; Virtual Gameworlds as Models for Real-World Epidemics." TB & Outbreaks Week (2007). Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007.
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