The second article I found deals with the MMORPG known as Second Life. This game is different from what most people would consider the conformist idea of what a video game is. Second Life is like Myspace, but made as a virtual land in full, luscious 3-D graphics. Players create their own avatar, a digital representation of who they are or wish could be and live out a virtual life in an online social network.
Second Life has also provided the opportunity for students to learn in this social network with the use of online classes. Students are able to meet in this online world and receive lectures from their professor. This form of education has grown in population lately due to the fact that some adult students find it more convenient to meet online instead of in a class room. A game like Second Life is able to allow the students to meet at their convenience, but still attain the social atmosphere that a college environment provides.
Second Life also provides collaborative learning and partnership between students. Activities include pair and group challenges. These activities provide the face-to-face relationship between students but also allow them to work at their own pace.
Childress, Marcus D., and Ray Braswell. "Using Massively Multiplayer Online Role-Playing Games for Online Learning." Distance Education 27 (2006): 187-197. Proquest. Karl E. Mundt Library, Madison. 18 Sept. 2007.
Monday, September 17, 2007
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